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What Makes Us Human

Perot Museum of Nature and Science

Project Services

  • User interface design
  • Software development
  • Graphic/visual design
  • Motion graphics
  • Original filming
  • Video production
In the Being Human Hall at the Perot Museum of Nature and Science, visitors aren’t just seeing the exhibit – they are the exhibit.

 

The Challenge

When the Perot Museum of Nature and Science decided to update one of its most popular exhibits they challenged RLMG to incorporate new science and appeal to young people who literally have the world at their fingertips by offering experiences they can’t have at home, on the web, or on game consoles.

Our Approach

At 20 themed stations around the exhibit, RLMG produced media that engages visitors with the traits that make us human: our hands, our walk, our brains, our DNA, our facial features and more. Our interactive media goes beyond hands-on, using a variety of technologies to let visitors see themselves and their uniquely human abilities in new ways.

 

 

Visitors can reflect on their ancestors at the Early Human Face Swap station, mugging into a camera to see themselves mirrored on screen as a Homo erectus or Australopithecus afarensis.

At the multi-user Voice Visualizer, visitors experiment with the building blocks of speech and language. Visitors stand at microphone positioned in front of a large projection and create a colorful, kaleidoscopic vocal signature as they speak, shout, and sing.

A full body experience at the Walk Wall senses visitors’ motions as they learn how their upright posture contributes to balance and movement. Visitors compete for the high score as they “do the human dance”.

Partners
The PRD Group
Design & Production